Whitebox gameplay walkthroughs from some levels I've owned. De Cistern, Goldeneye, G-Force
Mechanics designs in the Source engine for a game concept Leaper.
Two levels designed, modelled in 3DS Max, brought in engine and scripted.
Walkthroughs of the whitebox levels, St. Petersburg Station and Carrier (Dubai) levels.
Four levels designed, modelled in 3DS Max, brought in engine and scripted.
Walkthroughs of the whitebox levels, Saberling Offices, FBI Headquarters parts 1 & 2, Chip Manufacture and Satellite Hub.
Bomb-disposal map for CS:GO. Whitebox built in Hammer, scripting, botpathing and full gameplay implementation. Final art by Habboi. Click any image to enlarge.














Video Review
Experimental Half Life Source prototype, walkthroughs exploring teleport disc mechanics and level flow.
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