About Me

A little background information...

I'm a games industry veteran with 15+ years experience having held entry level, senior and lead roles in multiple disciplines ranging from QA, Design and Independant development.

Having also worked as an iOS developer and programmed in Objective C for 5 years i have released 11 apps all of which area available on the app store. In previous years i've also worked as a front end web developer and graphic designer.

I'm fascinated by technology and love working at the cutting edge of technological design. I have skills in multiple disciplines having worked in iphone development, web / graphics and games design. This allows me to create content for all media without the need to rely on other people and also helps keep me abreast of the latest technological trends.




  • Complete knowledge of the development life cycle of an app from initial setup to final iTunes store submission, including graphical requirements.
  • Extensive Objective C programming experience.
  • Excellent knowledge of IOS frameworks, Xcode storyboards, Git integration, RESTful applications including network access, connecting to APIs, JSON parsing and mapping to objects.
  • Experience with Multipeer connectivity, GCD, IAP integration and social integration, Facebook, Twitter.
  • Responsive design experience working on applications for web and iPhone.
  • Ability to write clean well documented code.
  • 11 released apps on the app store.
  • Front end web development with comprehensive knowledge of CSS, HTML and frameworks such as Bootstrap and Cool kitten.
  • PHP experience.

  • Over 15 games industry experience.
  • Extensive management experience including department structuring, resource management, interdepartmental management and scrum methodology.
  • In depth knowledge and experience of the development process, from concept to release.
  • Games and mechanics design using both a creative and technical approach.
  • Game balancing and mechanic tweaking via spreadsheet modelling.
  • Advanced level design knowledge including layouts, whiterooms, logic and NPC scripting, lighting, narrative and combat design.
  • Extensive 3D design knowledge in programs such as UDK, Source Engine (Hammer),3D Studio Max.
  • IOS Games development experience of freemium business model, monetisation, IAP, creation of micro economies, market awareness and social integration.
  • Creative and logical mind-set, with a dedicated and ambitious working ethic.
  • Excellent verbal and written communication skills, alongside a helpful and friendly manner.
  • Web and brand development business experience.


  • Lead Designer

  • Team Sonic Racing Xbox One, PS4, Switch, PC
  • Senior Designer / Lead Level Designer

  • Sniper 3 Xbox 360, Xbox One, PS4, PS3, PC
  • Lead Designer

  • Zombie HQ Iphone / Ipad / IOS Devices
  • Assistant Lead Designer / Senior Designer

  • Harmony isle Iphone / Ipad / IOS Devices
  • Guns4Hire Iphone / Ipad / IOS Devices / WinRT / Android
  • Neverdead Xbox 360 / PS3
  • Goldeneye Wii
  • G-Force PS2 / PS3 / Xbox360 / Wii /PC
  • Protector PS3 - Project cancelled.
  • Rock 24 PC
  • QA Lead

  • PS2
  • Conflict Global Storm
  • Rogue Trooper
  • Stacked Poker
  • QA

  • PS2
  • 25 To Life
  • Whiplash
  • Richard Burns Rally
  • Lego Bionicle Heroes
  • Total Overdose
  • Deus Ex
  • Commandos 2
  • PS2/Xbox
  • Urban Chaos-Riot Response
  • Constantine
  • Crash And Burn
  • Nintendo DS
  • Zendoku
  • Xbox/PC
  • Thief - Deadly Shadows
  • Deus Ex Invisible War
  • Shellshock Nam'67
  • PC
  • Beach Life
  • Championship Manager 2006-7
  • Commandos 3
  • Who wants to be a millionaire
  • PS2/Xbox/Xbox 360
  • Just Cause
  • Tomb Raider - AOD
  • Tomb Raider Legend
  • PS2/Xbox
  • Project Snowblind
  • Reservoir Dogs
  • PS2/Xbox/PC
  • Hitman 2
  • Hitman Contracts
  • Hitman Blood Money
  • Commandos Strike Force